#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "DeferredShadows\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "DeferredShadows\\Local.frag")

REGISTER_SHADER(ShadowVertexShader, "DeferredShadows\\Shadow.vert")

REGISTER_SHADER(ShadowGeometryShader, "DeferredShadows\\Shadow.geom")

REGISTER_SHADER(DeferredVertexShader, "DeferredShadows\\Deferred.vert")

REGISTER_SHADER(DeferredFragmentShader, "DeferredShadows\\Deferred.frag")

REGISTER_SHADER(MrtVertexShader, "DeferredShadows\\Mrt.vert")

REGISTER_SHADER(MrtFragmentShader, "DeferredShadows\\Mrt.frag")

REGISTER_SHADER(SkyboxVertexShader, "DeferredShadows\\Skybox.vert")

REGISTER_SHADER(SkyboxFragmentShader, "DeferredShadows\\Skybox.frag")



